Space Simulation Game Reviews


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HellbendeR

By Microsoft

HellbendeR's HUD, ship firing RFL's shooting a Bion space ship. Top right is the mission director compass. Below that is the mission map which you can zoom into or out to see the entire map area. Below the map are (right to left) Weapons Power, Main Ship Power, Shield Power. On the left you see the Hull Condition, Throttle Setting, Turbo Boost power guages. Top left is a status display that switches from status display to weapons display. There is a navigation computer that appears just above the indicators on the bottom left. The navigation computer tells you about your mission objectives. You can not move on to the next level until all objectives are completed on the current level.

HellbendeR by Microsoft is a new generation of space simulation originally based on the concept of Fury 3. Although HellbendeR has the same fast paced action and smooth feel as Fury 3, don't be fooled by the looks, HellbendeR is not the same game as Fury 3. It is based on the same concept of the "Bions" trying to rule the universe and one person (YOU) are the only thing that stands between them and complete domination. While certain things carried over to the new HellbendeR ship other things have been highly modified. No more need to find your "turbo power" or shields because the Hellbender ship generats its own if given enough time. You are also required to transfer the HellbendeR's main power over to either weapons or shields. You can find power boosts for your ship or you can just stay out of harm's way until your ship can generate enough power to do the job.

Turbo boost power is a separate thing which is generated by the HellbendeR's power system.

Even hull damage will eventually be repaired by the HellbendeR if given enough time. There are hull repair robots that you can also find to repair your hull.

You have more weapons than in Fury 3 and since you can transfer some of your main ship power to certain weapons you have one devastating combination of fire-power.

The graphics and the terrain are improved over the Fury 3 graphics. Flying around the mountains, through the clouds and around inside buildings and tunnels are only part of the fun built into this game. Unlike the tunnels in Fury 3 the tunnels in HellbendeR can cover the entire map. Hidden doorways and tunnels exist at every turn causing the player to think and search shafts out time and time again. I have been known to spend hours, even three different days searching out one area of tunnels to be sure I had found everything. Guess what, I had not. There were tunnels and rooms and things I had missed. Each mission is a game in itself. You have the surface world to deal with and the underworld to deal with. Once I start I find it very hard to quit, even my wife and children love this game.

With Fury 3 even on Normal level it was fairly easy to beat but there were those pesky ships that would materialize out of nowhere and come after you time and time again. With HellbendeR I believe that even the best Fury 3 players will find themselves frequently challenged. I was able to play Fury 3 on every difficulty level and play through every mission. With HellbendeR I found myself killed in the fourth mission on normal level. I simply got into a situation over my head and didn't know what to expect. Then again on level seven or eight, so SAVE IT OUT FREQUENTLY so you can try again. HellbendeR has new objectives, rescue missions, escort missions, then right when you think you have it figured out you come to level 9 and realize it's a new ball game folks. New world, new objectives and targets you must not destroy or you will fail the mission. In previous missions you could just wipe out everything with Legion missiles (fires 4 guided missiles at anything) from a distance and get on with it but not on mission 9 because if you do you will end up destroying targets that must not be destroyed. Take your time, fly down the deep ditches, hide behind the buildings, strike quick and run and you can beat them.

On level 15 I found myself among an astroid field in space instead of on a planet, that was something new for the game and the tactics and speed of the fighters were different, once again causing me to rethink my methods. Their ships were now attacking quicker and flying faster than I could at full throtle. I had to use turbos to catch them and most of the time use vipers to shoot them down. Then at the end of the astroid missions there was their top ace pilot that killed me outright 3 or 4 times before I could figure out what needed to be done to shoot him down. A cloaking device can be a powerful thing when full charged and used correctly.

I think it was mission 19 when I found myself in space once again among a bunch of huge space ships that I had to disable.

I counted 23 missions but I may have missed 2 or 3 because some of them do not use jump gates to move on to the next level and it almost appears to be the same mission. The last missions have some real puzzles to figure out and the hidden doors are so hidden they can't be seen until they are open. There are combinations of switches you must use to get them to open and the switches are not in sight of the doors, and may be on the floor or ceiling and they are nearly flat, you must hunt for them.

I have completed Hellbender and I highly recommend this game to anyone who enjoyed Fury 3 and for anyone else who likes fast action space simulation games. People who like flying through tunnels and searching for hidden things will also love this game.

....Bryon


Fury 3

By: Microsoft

Terminal Velocity

By: FormGen & 3-D Realms

Similar to Fury 3 by Microsoft, the game was designed and contracted through another software development corp.

This game has multi-player capabilities. It was originally designed to run in DOS mode.

The shape of the ships, the missions, the landscapes, and objects found all look different than those of the Fury 3 game.

The basic program engine is the same however, and the smooth game play, the commands, and objectives are very similar to those of Fury 3.

Review by: Bryon Smith


X-Wing & Tie Fighter

By: Lucas Arts

 
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