Choose a mission from the menu on the left. All Missions are in ZIP packs.
Chem Express
A friend of mine created this mission. It's also a rather short fast paced mission. It's a ton of fun and very challenging. There's two trains you must stop in a very short length of time. If either one of them arrive at the station you loose. If you get killed you loose.
This mission will be on line soon.
Crates is one of the missions that developed from my Gauntlet missions.
It's a fun challenging mission. The time limit does not start until all the enemy armor in the basin are destroyed. When this happens a Blackhawk with Delta team will enter the basin. They will inspect a box for stolen weapons. They will destroy this crate and they will exit to the South.
To win this mission you and Delta team must stay alive. It is your job to make it so.
Comes with several variations including multi-player missions. Comes with MIS files so you can make changes to suit yourself.
TIP: Take your time going around the basin and destroy any enemy you find before you start taking out the enemy inside the basin.
The Enemy Base missions are a packet of various missions built upon the same basic mission. You can go in with guns blazing or you can stealth your way to victory!
The first Enemy Base mission only requires the player to destroy the 3 antennas at the base HQ building. I've seen people try repeatedly to accomplish this and finally throw their hands up and scream. The truth is if you study the mission you can find a way to get in there and destroy the towers in about 2 minutes flat.
The following Enemy Base missions are more difficult and require more work for the player. They are all different. They are all intuitive. Meaning if you play each mission differently, follow a different path, destroy different enemy first the mission will play out different each time. In fact if you watch closely you might think the enemy has radios and they are responding to your actions. If you think taking them on from the waypoints is fun try sneaking around behind the enemy base. The final mission requires you to clear out the enemy then protect Delta Team as they inspect the village looking for the enemy leader's house. Then destroy the new targets as Delta Team departs.
TIP: In the village missions there's a tower right behind one of the leader's homes. Do not destroy this tower until all other enemy have been taken out. Delta Team will come in after all the towers are destroied and if they come in to soon they will be killed and there's nothing you can do about it.

River World are basically two intuitive missions built along a river. One mission for each without trees and one with trees. Both missions are better played MP.
In the first River World mission you are required to not only protect Delta Team and do a Recon with them you must also protect the base. If the buildings/tents at the base are destroyed you lose. If Delta Team is killed you lose. If you get killed you loose, unless you are playing MP.
Recon requires you target an enemy group moving into an area near waypoint 4. If they see you, you will loose. If you shoot them you will loose. One ground group and one Hinds to be targeted then get out of there. You can kill any other enemy you like and you will need to or the base and Delta Team's blackhawk will be destroyed.
In the second mission your base is under attack. You have 3 tents and one radio building. If they are destroyed you loose.
To win you must destroy all enemy a bridge and all buildings to the north and a bridge to the south. Enemy will come from all directions. If you destroy the bridges before reinforcements cross them it causes them to change directions causing the game to play out differently.
Very Challenging!
Mouse over the file names for information.
Click on file name box to download missions.
Skud Hunter is another fun set of missions ranging from not real hard to quite challenging.
Like the other missions it comes in a set of missions built upon the same basic mission.
The objective to Skud Hunter is to destroy two skud launchers. Sounds easy enough but only one of them is ready to launch and can't be moved. The moment certain enemy see you, or you fire upon them the second skud launcher will begin to move. If it reaches the end of its waypoints you loose.
TIP: Stationary rocket launchers can't see you. You can kill as many of them as you want without causing the second skud to move. There's a small scout helo watching and if he sees you or if you shoot him the second skud will move. Some of the other helos and enemy will cause the second skud to move if shot or if they see you. The last and most challenging mission has trees and a FARP, USE IT. Then look around at anything that looks unusual. These are clues where you can find the second skud before it gets away. Remember that just because you beat the first one or two don't think the last one will be exactly the same, it's not. The enemy are different, they act different and they move around.
Snow Base. I built the original mission in about an hour and had more fun than a barrel of monkeys playing it and then watching others try to beat it. The original had no FARP but the last one I modified does have a FARP.
The mission objective in all missions is to destroy 6 targets. Two skud launchers. Two communications buildings. And two EWRs that are back to back in the enemy snow base.
Another intuitive mission meaning it changes depending on what the player does. If you follow a different route to WP3 the enemy will respond accordingly. Some of them will respond the moment you start shooting at the base. There's a little spy helo. He's not much of a threat but if he sees you then he will call the base and call for helicopters to come after you. He also moves around depending on where the player goes. In fact he tries to get right in front of the player apparently to block your path.
TIP: Watch out for the snowmobiles!
Water World turned into a rather large project. I've spent years working on these missions off and on while doing other jobs.
This is a set of 4 missions dealing with terrorists who have captured a Russian sub.
The first is a single player stealth mission to find and follow the captured enemy submarine. The moment you find it target it then stay out of sight and follow it. Once it stops you must target it again then you get out of there without being seen. If they see you, you lose and if you shoot them you loose this mission. All the rest of the missions are better played MP.
The second mission is to recapture the Russian sub from the terrorists. This is also a MP mission. TIP: The moment you cross waypoint 1 or fly up to the island where the sub is, Delta Team will head for the island. If they get killed you loose. Wait until the island is clear of enemy before you cross waypoint one.
Mission 3 is to escort the sub back to your island. If sub is destroyed you loose. TIP: Follow WPs, Get there ASAP and all you need are stingers.
Mission 4. Now they are really angry and they are coming at you with everything they have. If your base HQ is destroyed or the sub you loose. TIP: 2 players. Reload every time you run low on ammo.
Rescue Delta Team consists of several missions based on the original mission each one harder than the one before.
The mission: Delta Team's blackhawk has been shot down in enemy territory. This being the basin in the Destroy the Crates mission. Delta Team is pinned down where their blackhawk crashed. If you don't locate and protect them FAST they will be killed and you loose.
You will find them in the corner of that basin in the desert with a few palm trees around them. Above them is AA rocket launcher. Destroy this as you enter the area then destroy the enemy as fast as you can from that location until you are sure Delta Team can survive. Then go out and destroy the rest of the enemy as fast as you can. A new blackhawk is coming in to help you. As soon as you attack the tank and certain armored units in the basin an Apache will come to help you (in single player only.) As soon as the main armor in the basin is destroyed the second blackhawk will enter to pick up Delta Team. They must succeed for you to win. They must return to the FARP in order to win.
